Performance Comes First
We profile on dev kits—not PCs—using platform ETW captures. If frame time spikes beyond 16.6 ms we treat it like a blocker and hand the clip to the responsible discipline the same day.
- GPU capture per scene with annotated bottlenecks.
- Thermal and fan-noise tests on both performance and quality modes.
- Controller vibration budgets reviewed with audio to avoid spikes.
Certification Swim Lanes
Presence, save handling, suspend/resume, and network messaging each get their own Trello lane. A QA owner signs off every checklist item with video proof so nothing “assumed done” sneaks through.
Patch Rehearsals
We simulate day-one patches including version numbers, slot reservations, and delta sizes. Practice submissions save weeks when a platform only grants a limited number of tries.
Double-check CDN propagation, entitlement flags, and save compatibility before the real submission. Rehearsals expose edge cases early.
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